I have improved the framerate quite a lot since last time. It is almost ready to be used for production. At the moment I am grabbing the positions of the joints, next step is to grab the rotations and apply the tracking data to a skinned character. Stay tuned!
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I have a kinect problem. How do you make 3ds max realtime reading the data from kinect? Do you write a 3ds max plugin in 3ds max and read kinect data each frame?
I am very interesting in your research.
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